I'm a puzzle & game designer based out of Los Angeles, California. I build games for arcades, amusement parks, and the occasional cellular device. I look for fun in unexpected places and believe that "fun is never overrated".



Ticketed Attractions


Game Designer & Developer. Two Bit Circus, 2018.

A 4-6 player Escape Room that combines puzzle solving with fast-pace arcade action.  Now open in Downtown Los Angeles. Read more.

The Wine Tasting Game

Game Designer & Developer.  Two Bit Circus, 2018.

Use your slightly intoxicated senses to taste your way to victory. Possibly the only wine tasting on the planet featuring touchscreens and a scoreboard. Read more.


Mobile Games

abc mouse: mastering math

Game Designer & Asst. Product Owner.  Age of Learning, 2017.

A mobile game for children ages 4-5 that teaches early math concepts. I designed this game alongside world-class educators and data analysts. Read more.

Crazy kitchen

Game Designer.  Zynga, 2016.

A casual mobile game where you're the chef and your friends are the customers. I designed 100+ levels and balanced difficulty based on player data. Read more.


Puzzle Games

Space disgrace

Puzzle Designer. Self Published, 2017.

Space Disgrace is a multiplayer puzzle board game. Players have thirty minutes to defeat the space communists and escape the Soviet Planet. Read more.

Stolen Impressions

Puzzle Designer. Self Published, 2016.

A mysterious package from a notorious art thief. Stolen Impressions is a beautifully hand-crafted puzzle adventure. Read more.