MIKE SALYH HERE.

 

I'm a puzzle & game designer based out of Los Angeles, California. I look for fun in unexpected places and create games that encourage imagination.

My motto is "fun is never overrated".

 

 

Portfolio

ESCAPE GAMES

 

Space SQUAD IN SPACE

Game Designer & Developer. Two Bit Circus, 2017.

A 4-6 player Escape Room that combines puzzle solving with fast-pace arcade action.  Opening in Spring of 2018 in downtown Los Angeles.

Space disgrace

Puzzle Designer. Tabletop Mystery Club, 2017.

Space Disgrace is a multiplayer puzzle board game. Players have thirty minutes to defeat the space communists and escape the Soviet Planet.

 

Stolen Impressions

Puzzle Designer. Tabletop Mystery Club, 2016.

A mysterious package from a notorious art thief. Stolen Impressions is a beautifully hand-crafted escape game. 

 

 

mobile Games

ABCMouse: mastering math

Game Designer & Asst. Product Owner.  Age of Learning, 2017.

A game for children ages 4-5 that teaches early math concepts. I designed this game alongside world-class educators and data analysts.

 

FROZEN: EARLY SCIENCE

Game Designer.  Disney Consumer Products, 2015.

A playful reindeer nurturing game. Take care of reindeer calves and learn basic health concepts along the way.

 

Crazy kitchen

Game Designer.  Zynga, 2016.

A casual match-3 game where you're the chef and your friends are the customers. I designed 100+ levels and balanced difficulty based on player data.

 

 

Interactive Stories

moonkid

Sole Developer.  Self Published, 2015.

The moon is falling and you can only watch. Moonkid is a game/animation hybrid. You aren't the hero, and you can't influence the final outcome. Inspired by the avant-garde play Sleep No More.

 

 
 

Want to see more? Check out my blog!